Play SimCity 2000 online! SimCity 2000 game description A win's a win.SimCity 2000 is a MS-DOS city-building simulation video game and the second installment in the SimCity series. Sure, that made you part of the problem, but hey.
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If you wanted to stay competitive, you had to learn how to snake yourself. It's not how Mario Kart is supposed to be played, and if you didn't master the technique, you'd be quickly left behind. With a technique known as "snaking," players learned how to quickly drift and boost while effectively moving in a straight line, leaving less experienced players in the dust. In Mario Kart 64 and Mario Kart: Double Dash!!, mini-boosts gave Mario Kart an extra layer of depth. Do it again, and the smoke becomes blue, increasing your speed temporarily once you let go of the drift button.
Execute the move successfully, and your kart's exhaust turns from white to orange. Originally, to get the boost, you'd need to quickly flick the controller's joystick (or D-pad) in the opposite direction and back while holding down the drift button. Or, if you really want, you can just skip the hardest part of the Turbo Tunnel entirely-hit the 10th gate in the fifth and final section of the level and you'll warp straight to level five, where you'll probably be killed by a floating log while cruising through Surf City.Įver since Mario Kart 64, racers have been able to get small speed boosts while drifting.
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Using a Game Genie, a Pro Action Replay, or emulator-enabled cheats, you can give yourself infinite lives, letting you practice until you've got the whole level committed to memory. If you hold down A, and B while you hit Start on Battletoads' continue screen, you'll resume with a few extra lives, giving you some extra chances to get things right. Most people just give up, but you don't have to. That makes memorizing the Turbo Tunnel's layout tedious and time-consuming, especially since you'll have to battle your way there from the beginning every time you run out of continues.
But Battletoads is a retro Nintendo title, and like most games from that era, once you run out of lives it's game over. If Battletoads were a modern game with permanent saves and checkpoints, that would be fine. In order to traverse the underground Turbo Tunnel Zitz, Rash, and Pimple hop on some high-tech hovercraft and partake in a high-speed race that requires split-second timing in order to dodge the tunnel's many obstacles. The same can't be said for the game's racing sections. It makes the game a lot faster, and while it's easy to end up overpowered if you're not careful, it can make Final Fantasy VIII flow a lot better, too. Instead of spending all of your time picking away at monsters while gathering spells, you can gather all the magic you need with the press of a button.
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Square Enix must've realized that too, because in the game's recent mobile and PC re-releases, Final Fantasy VIII comes with a number of built-in cheats that reduce grinding to a medium. In order to stay competitive, you'll need to artificially extend battles while you harvest the magic that you need, leading to repetitive gameplay and slowing Final Fantasy VIII's leisurely plot to an absolute crawl. It's an interesting system in theory, but in practice, it makes Final Fantasy VIII an endless slog. The more copies of a spell that you have in your inventory, the stronger your characters become. But in Final Fantasy VIII, magic isn't just for battles-if you want to complete the game, you'll also need to attach the magic in your collection to your characters' various stats.
Instead, they steal spells from enemies, which they can either save or unleash on unsuspecting foes. We know which one we'd choose.įinal Fantasy VIII, however, uses something called the "Junction System." Squall and his friends don't inherently know any magic. The Super Nintendo version of Mortal Kombat has better sound and smoother graphics, but the Genesis one has decapitations.
As a result, there's no real question which version of Mortal Kombat is superior. After booting up the Sega Genesis, pressing A, B, A, C, A ,B, and B on Mortal Kombat's "Code of Honor" screen unlocks the full, blood-soaked version of the game, delighting children around the country. Supposedly, Sega followed suit-but as any '90s kid knows, that wasn't really the case. In order to keep its family-friendly image intact, Nintendo censored Mortal Kombat's most extreme moments and made the blood gray, passing it off as sweat. For parents (and major political figures like Joe Lieberman and Second Lady Tipper Gore), Mortal Kombat's blood-to say nothing of its ultra-violent Fatalities-presented some problems, and when Mortal Kombat migrated from arcades to home consoles like the Super Nintendo and Sega Genesis, Nintendo and Sega had some tough choices to make.